#ifndef DEF_SCENE_MODEL
#define DEF_SCENE_MODEL



#include <SDL/SDL.h>
#include <iostream>
#include <string>
#include <cmath>

#include "../Models/GameObject.h"
#include "../Maths/Matrix.h"
#include "../Maths/Vector.h"

class SceneModel
{
public :
	SceneModel();
	SceneModel(std::string name);
	virtual ~SceneModel();

	virtual void Init();
	virtual void Update(float time);


protected:	
	std::string _name;

	Matrix4 _modelview, _projection;

};



#endif DEF_SCENE_MODEL